After made some output location choices, try to get the society of -50% outpost influence cost and then put down the outposts.īefore the end of this era, say 5 to 10 turns, pay attention to other players’ choice in getting next era Civ. Combine them to build your own vision of the world.About the first society choice, I chose +3 faith but not the +5 influence, because the 2nd choice of the religion is the most important, will be mentioned in next era.īe careful at outpost location choice, the further to the capital, the cost of influence is higher, choose more food locations, because Huns hors*men need 4 population to activate. Each game element is historically authentic. Discover the natural wonders of the world or build the most remarkable creations of humankind. Each culture will add its own special gameplay layer, leading to near-endless outcomes.įace historical events, take impactful moral decisions and make scientific breakthroughs. From humble origins as a Neolithic tribe, transition to the Ancient Era as the Babylonians, become the Classical era Mayans, the Medieval Umayyads, the Early Modern era British, and so on. Combine up to 60 historical cultures as you lead your people from the Ancient to the Modern Age. HUMANKIND™ is a historical strategy game, where you’ll be re-writing the entire narrative of human history and combining cultures to create a civilization that’s as unique as you are. A sample size this small, consisting of only a few games, however, is difficult to make an absolute recommendation on, but I just thought I’d mention this. Though most of my games have been played on standard speed, I’ve observed that the slower game speeds tend to be easier. Game Speed should be ideally Slow/Endless. Flat elevation has the tendency to decrease flat industry yields which makes the AI FIMS bonus relatively better. Flat elevation increases the rate of scouting and the eventual discovery of potential trading partners. Prairie with a +2 food becomes +5 food, which is only a +150% increase. Dry grass with +1 food can soon become +4 food with the AI bonus, which is a +300% increase. The bonuses give more impact on terrain with smaller yields. Not having enough water can easily make you become landlocked and unable to access trading partners to offset the stability bonuses.Ĭold/dry territories tend to give you smaller food yields, which is what you should care about most early. Similar to having a large Pangea world shape, this factor is important so that enough ocean territory is available for ship trading routes to be easily accessible. Land Percentage should be at least 70-80%. The deep and shallow waters in this game often bars the player from interacting with other continents until Cogs are researched. This provides ease of scouting and procurement of would-be trade partners. Thus, if you’re ever compelled to choose a less potent culture (such as the merchant culture), you can still use the money to occupy territories. Minor cultures can also spawn more easily, which gives you a more varied way of claiming territory. Having a large amount of landmass allows you to expand more before you face war. The actual strategy is dependent upon the number of players, but generally speaking, the larger the better.
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